So, you'll crack open your first pack, like a normal draft. Yes, 20 cards! Each pack will have two legends in it-there are two dedicated legend slots, in fact! (Oh, and every pack has a foil too.) Our favorite way to play is to draft at a table of eight and split into two games, but you can also draft as a number smaller than eight and play one game, too! In Commander Legends, you'll be drafting three 20-card booster packs. Now with that all said, let's get into how it works! There's plenty of Commander staples around, but also, much like normal Draft, you'll get to play some cards which wouldn't normally make the cut in a Commander deck. That's how this whole idea began, after all! You can play Draft or Sealed with it-and actually, it's a great format to play while at home: you can draft with a smaller group than eight, or play Sealed with friends across the internet using something like Spelltable or Discord. It is a way to play Limited Commander.For reference, there are four total non-evergreen mechanics in the main set of Commander Legends: three returning, and one new. In that sense, it is mechanically much closer to what you would find in a Magic set-just with a Commander bent. don't ask) and doing other weird mechanic mashups, nor is it about a substantially increased power level. This isn't about putting graft on a flashback card (. While it's similar flavor-wise, mechanically the set is not Modern Horizons.From Lorwyn to Alara-the tales of the Weatherlight Crew to present day (and even some far deeper cuts!)-there's tons there. The set can pull from anywhere and anytime in the multiverse.and really, just some of the awesome characters in Magic's history.īefore getting into cards and the Draft format, there are three big things about the set which are important to set context for early. Think about what you were doing six years ago! It has been a long time coming for this one.Ĭoncepted, architected, and vision designed by me, then handed off to Jules Robins for the final set design (with some great initial architecture from Mark Globus along the way, too), this set is really a love letter to Commander. I cannot overstate how excited how I am to finally be able to talk about this set with all of you.īy the time it releases, it will have been nearly six years since I originally came up with the idea. But for a quick overview, and the big hits, follow along below! Commander Legends You can watch the replay of the panel over in the archives of /ChannelFireball, and I encourage you to go back and watch if you didn't originally to catch all the action and details (along with expert thoughts from the fantastic Jules Robins and Ari Nieh, who also worked on these products). In today's live Commander panel, we dove deeper into both of these products, what you can expect from them-and, of course, shared some preview cards. ![]() ![]() Until the time when you would finally get to learn just a bit more about what you will find inside. And so, patiently, you have all waited until the time comes to talk about them. but the downside is that they weren't going to be out for a very long time. In any case, these products were very exciting. Last year, I went on the Command Zone with Jimmy Wong and Josh lee Kwai and talked about how it's the Year of Commander, announcing a slew of Commander products-including Commander Collection: Green and, the big one, Commander Legends.Īnd while this year has definitely taken its share of twists and turns, I'm so happy that throughout this big year of Commander, the community has continued to hold its excitement for the format and these products.Įven playing games against each other on webcam has proven to be huge-I highly encourage you all check out CommandFest Online this weekend and go play some Commander against people all around the world! (Any camera lets you play-even just your phone! You can check out my Good Morning Magic video for instructions.)
0 Comments
Leave a Reply. |